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Javascript For Kids

A Playful Introduction to Programming

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JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun!

JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.

Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to:

- Create functions to organize and reuse your code

- Write and modify HTML to create dynamic web pages

- Use the DOM and jQuery to make your web pages react to user input

- Use the Canvas element to draw and animate graphics

- Program real user-controlled games with collision detection and score keeping

With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today!
Portrait
Nick Morgan is a British front-end engineer at Twitter. He loves all programming languages but has a particular soft spot for JavaScript. Nick lives in San Francisco (the foggy part) with his girlfriend and their fluffy dog, Pancake. He occasionally blogs at skilldrick.co.uk.
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  • Artikelbild-0
  • Introduction
    Part I: Fundamentals
    Chapter 1: What Is JavaScript?
    Chapter 2: Data Types and Variables
    Chapter 3: Arrays
    Chapter 4: Objects
    Chapter 5: The Basics of HTML
    Chapter 6: Conditionals and Loops
    Chapter 7: Creating a Hangman Game
    Chapter 8: Functions
    Part II: Advanced JavaScript
    Chapter 9: The DOM and jQuery
    Chapter 10: Interactive Programming
    Chapter 11: Find the Buried Treasure!
    Chapter 12: Object-Oriented Programming
    Part III: Canvas
    Chapter 13: The canvas Element
    Chapter 14: Making Things Move on the Canvas
    Chapter 15: Controlling Animations with the Keyboard
    Chapter 16: Making a Snake Game: Part 1
    Chapter 17: Making a Snake Game: Part 2
    Afterword: Where to Go from Here
    Glossary
    Index
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Beschreibung

Produktdetails

Einband Taschenbuch
Seitenzahl 336
Altersempfehlung 10 - 12
Erscheinungsdatum Januar 2015
Sprache Englisch
ISBN 978-1-59327-408-5
Verlag No Starch Press,US
Maße (L/B/H) 23.3/18/2.7 cm
Gewicht 750 g
Abbildungen mit Illustrationen
Auflage 1
Buch (Taschenbuch, Englisch)
Buch (Taschenbuch, Englisch)
Fr. 33.90
Fr. 33.90
inkl. gesetzl. MwSt.
inkl. gesetzl. MwSt.
Versandfertig innert 4 - 7 Werktagen Versandkostenfrei
Versandfertig innert 4 - 7 Werktagen
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